2D Demo Scene
Play around with the simple demo scene to quickly understand the drag and drop function.
1. Open The DemoScene and Play It~
Path = [Assets/DragAndDrop/DemoScene/Simple Drag and Drop/DemoScene.unity]

2. Demo Video - How To Add a Dragable Object
3. Demo Video - How To Add a DropSlot Object
- Drag and Drop Event Description -
You can simply add a new custom Drag and Drop Event in the inspector! Yeah!
Example Function Usage:
public void ShowDragInfo(DragObj dragObj){
Debug.Log("ObjName:" + dragObj.name + " | Status:" + dragObj.m_DragState);
}
- DropSlotDemo Inherient Description -
For more advance usage, you can write your own drop function by simply inherient the DropSlot script.
For example in the demo scene, we write a DropSlotDemo script which inherent the DropSlot, then override the OnDrop function.
public class DropSlotDemo : DropSlot
{
public DataInfoDemo dataInfoDemo;
public bool isOverrideOnDrop = true;
public override void OnDrop(PointerEventData eventData)
{
base.OnDrop(eventData);
if (!isOverrideOnDrop) return;
var model = (DataInfoDemo) DropObj.m_ObjInfoComponent;
dataInfoDemo.Initialize(model);
}
}
You can get the info of the drag object by casting the DropObj.m_ObjInfoComponent.
Then, do whatever you want.
For example, we call an Initialize function which replace the slot image to the draggable object image.
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